View Full Version : Nintendo Revolution Controller
Jack the Reaper
15th September 2005, 11:15 PM
http://hardware.gamespot.com/Story-ST-23521-2567-x-x-x&tag=gs_hdiscuss...
me tripea pero cojera criticas y to la cosa.. no es lo q c acostumbra a usar cm control :/
Jack the Reaper
15th September 2005, 11:17 PM
http://img.gamespot.com/gamespot/images/2005/hardware/previews/revcon/revcon_screen004.jpg
tangerine_dream
15th September 2005, 11:49 PM
Parece un juguete sexual ... q mal... se pone el control con el setting de Rumble en on y wooooooooooooooooooo... :D
Leproso
15th September 2005, 11:56 PM
Parece un control remoto con cola.....
perate, ES UN CONTROL REMOTO CON COLA!!!!!
leave it to nintendo to fuck it up.....
psyko2k1
16th September 2005, 01:06 AM
cosa fea...:cool:
Brain2Me2
16th September 2005, 01:10 AM
Parece un juguete sexual ... q mal... se pone el control con el setting de Rumble en on y wooooooooooooooooooo... :D Exactamente lo primero que yo pense...:D
No se si se dieron cuenta, pero si viras el control de lado, tienes un control de NES.
SeanSmythe
16th September 2005, 01:16 AM
que jodio control mas feo!!!!!! como demonios se supone que uno juegue con esa mierda?? Nintendo se sigue quedando atras
Funeral_Thirst
16th September 2005, 01:28 AM
Hmmmmmmmm wtf?
psyko2k1
16th September 2005, 01:28 AM
mirandolo bien parece el joystick del control de G.C. enchufao a un control de nes
Jack the Reaper
16th September 2005, 01:29 AM
http://www.dagbladet.no/kultur/2005/09/16/443527.html (http://www.dagbladet.no/kultur/2005/09/16/443527.html)
http://media.cube.ign.com/articles/651/651334/vids_1.html (http://media.cube.ign.com/articles/651/651334/vids_1.html)
Darth Truder
16th September 2005, 02:15 AM
Aqui algo de info que consegui por ahi.
Esto es del Tokyo Game Show 2005 que se esta celebrando en estos dias
Iwata says Nintendo has built a bigger game population in three ways: Famicom Mini (shows commercials). GB Micro. Promises more shipments next week. Then he mentioned it was Mario's Birthday week. Miyamoto stands up. Number three, Iwata says, is Nintendo DS.
Nintendogs has topped one million units shipped in Japan already, according to Iwata.
Giant Wi-Fi logo on screen in background. Iwata says he will reveal much more on next-generation Wi-Fi this October.
Iwata speaking about Revolution controller
Iwata unveils Revolution controller
It can detect where controller points, and the distance from the screen, and the angle, and it's wireless; in fps games it can control aiming and moving - a new standard.
Revolution controller looks like futuristic television remote.
Glossy white design.
Looks Apple iPod inspired.
Controller is held in one hand. Attachments in the other.
Attachments connect to the bottom of the controller. Iwata shows analog stick attachment.
Thinking about packing Revolution with the main controller and attachment, Iwata says.
Controller acts like a mouse in real-space 3D. Pefect for FPS games!
Future attachments planned.
Fotos
http://www.1up.com/media?id=2308865&type=lg
http://www.1up.com/do/imageDisplay?id=2308860
http://www.1up.com/do/imageDisplay?id=2308860
http://www.1up.com/do/imageDisplay?id=2308860
http://cubemedia.ign.com/cube/image/article/651/651224/revolution-controller-the-possibilities-20050915064635339.jpg
http://cubemedia.ign.com/cube/image/article/651/651224/revolution-controller-the-possibilities-20050915064636449.jpg
http://cubemedia.ign.com/cube/image/article/651/651224/revolution-controller-the-possibilities-20050915064635574.jpg
http://cubemedia.ign.com/cube/image/article/651/651224/revolution-controller-the-possibilities-20050915064634792.jpg
http://cubemedia.ign.com/cube/image/article/651/651224/revolution-controller-the-possibilities-20050915064634558.jpg
http://cubemedia.ign.com/cube/image/article/651/651224/revolution-controller-the-possibilities-20050915064634027.jpg
http://cubemedia.ign.com/cube/image/article/651/651224/revolution-controller-the-possibilities-20050915064634324.jpg
http://img.gamespot.com/gamespot/images/2005/hardware/previews/revcon/revcon_screen001.jpg
http://image.com.com/gamespot/images/2005/news/09/15/revcon_screen005.jpg
Sus funciones:
Aspecto de control remoto.
Localización 3D: arriba, abajo, izquierda, derecha, delante, detrás.
Sensor de movimiento: el mando puede detectar el movimiento rotatorio.
Botones: cuenta con un gatillo en la parte trasera, varios botones frontales y una cruceta digital.
Opciones multifuncionales: el puerto de expansión sirve para conectar nuevas partes para el mando. De momento se ha mostrado un stick analógico con dos gatillos extra (para usar con la mano izquierda).
Sin cables.
Función rumble: la función de vibración será estándar.
The Revolution Controller Demos: How It Works.
Alright, so enough about sticks and buttons and lights-how does this crazy new controller actually work with games? To answer that question, Nintendo's legendary game creator Shigeru Miyamoto (creator of Mario, Zelda, Donkey Kong, Pikmin, you name it) walked specially selected members of the press through a series of hands-on technology demos. These were not real Revolution games (all the names for the demos are ours)-they were super-simple, graphically crude offerings designed solely to show off different aspects of how the controller can work. Here's a rundown of what we saw, along with our thoughts on each:
DEMO: BLOCK BUSTER
A firing-range-like contest where two players compete to see who can shoot randomly appearing squares first. Aiming is done by pointing the controller itself at different points on screen, pulling the B trigger to fire.
IMPRESSIONS: A great demonstration of how intuitive the controller can be-pointing it to aim felt perfectly natural, right from the very first second, just like with a light gun. It always shot exactly where it felt like I was aiming, and was incredibly responsive to even slight wrist movements-I barely had to move my hand at all.
DEMO: GONE FISHIN'
Grab a pole and lower it into a 3D pond full of fish. Keep the line steady and when you feel a nibble from the rumble of the controller, pull it up quick!
IMPRESSIONS: An interesting showcase of the controller's 3D movement detection-you position the fishing pole above the pond by moving the controller forward or back, left or right in actual space, then lowered the hook by lowering the controller. It was a bit difficult to keep it steady in the water, but flipping the controller up when you got a bite, mimicking the motion of pulling up a fish in reel life, was a little thrill that just felt right.
DEMO: IRRITATING STICKS
Two players guide rotating sticks through a side-scrolling maze of tunnels and moving obstacles, gathering coins and avoiding touching the walls. (A lot like the PS1 game Irritating Stick, and exactly like the import-only GBA game Kuru Kuru Kururin.)
IMPRESSIONS: Another demo that needed no explanation, you just got it immediately-move the controller in whatever direction you want the stick to go. As a 2D game that requires exact movement (the caves get really narrow in parts), this one reinforced how precise and steady the controller's movement detection can be. Another interesting tidbit-if your controller fell outside the detection ox, the demo had an arrow pointing off the edge of the screen in that direction so you could get it back in the correct space.
DEMO: AIR HOCKEY
Exactly what it sounds like: Two players each control a flat stick on either side of a rink by moving around their controller, pushing a puck back and forth, trying to keep it out of the goal on their side.
IMPRESSIONS: A bit sloppy and more sluggish than the other demos, this one was supposed to show how you could put english on the puck by twisting the controller but in practice it didn't work as well as in other demos (and I'm not saying that just 'cause I kept scoring on my own goal...wait...OK, actually it is partially because of that.).
DEMO: BASKETBOWL
Two players drag or push a ball to their opponent's basket by making the ground under their controller-maneuvered cursor dip (by holding B) or rise (by pressing A).
IMPRESSIONS: This was oddly fun-you could try to move the ball by either making a hill next to it and pushing it along, or making an indentation for it to fall into, then using it to drag it across the court. When you got close to the basket, turning an indentation under the ball into a hill suddenly would fling it up into the air.
DEMO: WHERE'S WALDOASAUR
A simple demonstration of depth perception-the player searches for a particular pokemon on a giant map filled with the creatures (ala Where's Waldo), zooming in by pushing the controller towards the screen and zooming out by pulling away from it.
IMPRESSIONS: Nothing much to say here except that, as a Nintendo rep commented, you can see how this might be put to use for aiming a sniper rifle in a first-person shooter.
DEMO: PILOT WANGS
Manipulate a biplane through the air, trying to fly through rings scattered around the Isle Delfino hub world of Super Mario Sunshine.
IMPRESSIONS: This was about all the different ways the Revolution can detect tilting the controller. It was as if the controller was the airplane itself - as long as your movements weren't too sudden, the on-screen action would mimic your movements with very little lag time. After about a minute I was pulling dramatic dives and loop-de-loops, bullseye-ing plenty of rings.
DEMO: METROID PRIME-TIME
Nintendo saved the best for last. This was the first section of the GameCube game Metroid Prime 2: Echoes, retrofitted to be compatible with the Revolution controller and its analog add-on piece (the Nunchaku set-up mentioned earlier). As on the Cube the analog stick controls movement, but instead of holding down a button to look around, you simply point the other controller in the direction you want to aim.
IMPRESSIONS: At first, I was standing up and swinging my hand all around to aim - and my arms got really tired really quick. But once I sat down and relaxed, resting my hands on my legs as I would with a normal controller, everything clicked. It wasn't perfect yet - the Revolution controller functionality had just been added recently and wasn't bug tested or polished, so every so often the view would spaz out for a couple seconds - but it was enough to get me excited. As odd as it may look holding the two separate controller pieces, one in each hand, looking around felt incredibly natural, even more than my preferred PC-style keyboard-and-mouse setup. I have to wonder about precision and speed in multiplayer games, but for a more deliberate single-player game like Metroid Prime - and the series is already confirmed for an appearance on the Revolution - this setup already has huge potential.
Praise for Revolution controller from Hideo Kojima and Square Enix.
S. Iwata: la sensación es tan natural y real que, tan pronto como los jugadores usen el control, sus mentes girarán en torno a las posibilidades de cómo esto cambiará los videojuegos tal y como los conocemos.
Nota de prensa:
NINTENDO REVEALS 'REVOLUTION'-ARY CONTROLLER IN KEYNOTE SPEECH
Innovation Key to Broadening Games Audience
TOKYO, Sept. 16, 2005 – Every gamer who plays. Every one who used to play. Even those who have yet to play, Nintendo is your bet.
As the cornerstone of his speech today at the Tokyo Game Show's annual event, Nintendo President Satoru Iwata elaborated on the theme of the company's aim and proven ability to broaden the population of video game players. Two shining examples highlighted in his keynote include the smash-hit sales of the highly innovative Nintendogs™ game for the portable Nintendo DS™ system, and the new controller that will be central to the company's upcoming console system, code-named Revolution.
Nintendo breaks with more than 20 years of video game history by abandoning the traditional controller held with two hands and introducing an all-new freehand-style unit held with one hand.
The intuitive, pioneering interface allows players to run, jump, spin, slide, shoot, steer, accelerate, bank, dive, kick, throw and score in a way never experienced in the history of gaming.
"The feeling is so natural and real, as soon as players use the controller, their minds will spin with the possibilities of how this will change gaming as we know it today," explains Satoru Iwata, Nintendo president. "This is an extremely exciting innovation – one that will thrill current players and entice new ones."
When picked up and pointed at the screen, the controller gives a lightning-quick element of interaction, sensing motion, depth, positioning and targeting dictated by movement of the controller itself.
The controller also allows for a variety of expansions, including a "nunchuk" style analog unit offering the enhanced game-play control hard-core gamers demand.
The response from all major publishers worldwide has been extremely positive. Beyond its other innovations, the new controller gives third parties flexibility, allowing them the option to use as many or as few of the controller features as they desire. In addition, incorporated technology will easily allow games from the NES®, SNES®, N64® and Nintendo GameCube™ generations to be controlled in familiar fashion.
Nintendogs for the DS, a virtual and sophisticated dogfest, has taken the gaming world by storm, already selling more than 1.5 million units in Japan and North America combined. The game, just as Iwata believes the Revolution controller will do, is exciting current game players and attracting hordes of new consumers into the playing world.
The worldwide leader and innovator in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its popular home and portable video game systems. Each year, hundreds of all-new titles for the best-selling Game Boy® Advance SP, Nintendo DS™ and Nintendo GameCube™ systems extend Nintendo's vast game library and continue the tradition of delivering a rich, diverse mix of quality video games for players of all ages. Since the release of its first home video game system in 1983, Nintendo has sold more than 2 billion video games and more than 353 million hardware units globally, creating enduring industry icons such as Mario™ and Donkey Kong® and launching popular culture franchise phenomena such as Metroid®, Zelda™ and Pokémon®. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere.
For more information about Nintendo, visit the company's Web site at www.nintendo.com (http://www.nintendo.com/).
# # #
NOTE: Publisher/Developer quotes:
"Nintendo has long been a trailblazer, and this controller design reinforces that reputation," said Brian Farrell, president and CEO of THQ. "We enthusiastically support Nintendo's next console because we believe their approach of continual innovation is very much in line with our own strategy of creating unique and innovative games for the next generation of hardware."
"What we're seeing from this controller is the same thing we saw with Nintendo DS," said Chuck Huebner, Head of Worldwide Studios, Activision, Inc. "It's a system that's designed with an eye on enticing new players to the video game industry, and that's something we firmly support."
"Game control is essential – it's the area where perhaps the most game-play improvement can be made," said John Schappert, Sr. Vice President and General Manager of Electronic Arts Canada. "While our portfolio represents a full array of titles across all genres, I think our sports titles might be the first to immediately take advantage of what this novel 'freehand' type of control has to offer."
"We were among the first publishers to see the control design in action," said Serge Hascoet, Chief Creative Officer of Ubisoft. "We're excited about the new controller and are looking forward to taking advantage of its innovative aspects."
--------------------------------------------------------------------------
Espero que les haya servido
Don Vinny
16th September 2005, 06:57 AM
Que regero de parceleros!!!...
Ese control IS DA' CONTROLLER!!!!!...NO NEED OF TWO ANALOG STICK TO PLAY FPS!!!...it will point like a gun in FPS, Sports games and anything else!!!...IT'S MORE PERFECT THAN A KEYBOARD MORONS!!!!...Endless customization...
Cabrones lean de lo que es capaz el control!!!!...puedes simular TODO!...quieres ser chef??...go ahead chop meat and everything else with DA' CONTROLLER!...Fishing???...no need of a new controller, just USE DA' CONTROLLER!...want to use a two gun barrel in both hands in a FPS???...again, go use DA' CONTROLLER!!!...want to make that grandslam in the 9th inning with the bases loaded???...well, you know what controller you will use...DA' CONTROLLER!!!!...
Plus will act like every other controller ever created for a Nintendo machine, giving the advantage of playing those games (and I mean every single game ever created for Nintendo!) via the REVOLUTION and it's system with ease!...
I'm pumped up!!!!...Can't wait to be there with DA' CONTROLLER and the HUGE options it will present us...now I understand...Miyamot staded that indeed, the new Legend of Zelda game, Twilight Princess is the last Zelda games as it is known...possibilities ar endless now!!!...
MoNkeY_5150
16th September 2005, 07:09 AM
Ok que cagada.....se jodio el revolution....
GORdo
16th September 2005, 08:46 AM
Cuando yo juego juegos de pelea muchas veces me pongo el control en la falda para apretar los botones mas facilmente. Con esa mierda de control tan feo y partío en dos no se puede.
End of discussion! DA CONTROLLER SUCKS!
Droga
16th September 2005, 08:58 AM
^ PQ tu eres un pussy.... ese control esta cabron... lo q pasa es q tienes q "think out of the box" por un momento y lo veras.
Nintendo se paso.... y yo me comprare un Revolution nada mas q por el control.... thumbs up for them!
Don Vinny
16th September 2005, 09:13 AM
^ PQ tu eres un pussy.... ese control esta cabron... lo q pasa es q tienes q "think out of the box" por un momento y lo veras.
Nintendo se paso.... y yo me comprare un Revolution nada mas q por el control.... thumbs up for them!
:agree:
Shock
16th September 2005, 09:27 AM
no se.... hay que verlo en accion
Droga
16th September 2005, 09:28 AM
^ Yup... se pasaron!
Las posibilidades son endless..... y ya se q esta vez al menos tendre nuevamente dos de las 3 consolas.... el PS3 me tiene indeciso todavia... y si, acabo de ver el trailer de MGS4.... se ve cabron.
Darth Truder
16th September 2005, 09:53 AM
Aqui algo mas de los "publisher quotes" (sacado de vandal.net)
TGS: Miembros de la industria comentan el mando de Revolution
Daniel Escandell (descandell@vandal.net) - 13:54 16/9/2005
NR (http://www.vandal.net/cgi-bin/verseccion.pl?p=43)
Creadores, productores y ejecutivos alaban la nueva apuesta de Nintendo.
Durante la presentación de Satoru Iwata con motivo del Tokyo Game Show, en la que se desveló el sorprendente mando de control de Nintendo Revolution, la próxima consola doméstica de la compañía, Akitoshi Kawazu (productor de Final Fantasy XII) y Yuji Horii (creador de Dragon Quest) alabaron el planteamiento del mando de Revolution. Hideo Kojima, de Konami, y creador de la saga Metal Gear afirmó que “Famicom estableció el control estándar que hemos usado durante estos últimos veinte años, cogiéndolo con las dos manos y mirando hacia el televisor [...]", por lo que considera que es el momento de un cambio. Con respecto al mando de Revolution dijo que “en cuanto tuve el control en la mano, entendí rápidamente cómo debía usarlo.”
Por su parte, y a través de una nota de prensa, Brian Farrell, presidente de THQ ha comunicado (junto con los siguientes ejecutivos de otras compañías del sector), y con motivo de la presentación mundial del mano de Revolution, que “Nintendo ha sido el abanderado de la industria en lo que a innovación se refiere durante mucho tiempo, y este mando no hace más que reforzar dicha reputación”. Como presidente de la compañía ha afirmado que “apoyaremos con todo nuestro entusiasmo la nueva consola de Nintendo, porque creemos que sus intentos de continua innovación están muy en línea con nuestra estrategia de crear nuevos e innovadores títulos para el hardware de nueva generación.”
“En este mando vemos las mismas cualidades que ya vimos con Nintendo DS”, comenta Chuck Huebner, director de Worldwide Studios, Activision, Inc. “Es una consola que incita a mucha gente a entrar por primera vez en el mundo de los videojuegos, y eso es algo que apoyamos firmemente.”
John Schappeter, vicepresidente senior y Manager General de Electronic Arts Canadá ha afirmado que “el control en el juego es algo esencial, además de ser el área donde probablemente se puedan hacer más avances”. Añadió que “aunque nuestra compañía trabaja en todo tipo de juegos, creo que los juegos de deportes serán los primeros en sacar el máximo partido a lo que este mando “liberador” puede ofrecer.”
“Fuimos de las primeras compañías en ver el mando en funcionamiento”, comenta Serge Hascoet, Jefe Creativo de Ubisoft. “Estamos emocionados con este nuevo mando y deseando aprovechar sus aspectos innovadores.”
Cabe señalar, asimismo, que según ha declarado el propio Satoru Iwata habrá configuraciones estándar para el mando de Revolution que lo harán compatible totalmente con juegos tradicionales y, por supuesto, también con títulos multiplataforma de la próxima generación de consolas.
Darth Truder
16th September 2005, 10:25 AM
Ahora un poco mas de informacion de Revolution en general
INFORMACION GENERAL
+ La Nintendo Revolution sera lanzada durante el 2006, dentro de las fechas mas creibles estan Marzo, Julio y Septiembre.
+ La consola sera la 5º consola oficial de Nintendo (sin contar el Virtual Boy)
+ La consola tiene como nombre temporal Revolution, Nintendo no descarta cambiar el nombre de la consola en un futuro cercano.
+ La Revolution sera del tamaño de aproximadamente 3 cajas de DVD apiladas, en su ultimo prototipo mostrado, el tamaño era similar a un lector de CD-ROM de PC.
+ La Nintendo Revolution segun aseguran sus creadores, sera la consola mas economica, tanto para compradores como para desarrolladores.
+ Para el lanzamiento de la N. Revolution existiran multiples packs de compra, entre los que se incluiran uno con compativilidad multimedia (DVD, camaras digitales, etc.)
+ La consola vendra disponible desde el lanzamiento en 5 colores, estos son: Negro, Rojo, Verde, Plateado y Blanco.
+ La consola lleva su nombre debido a sus unicas funciones que "otorgaran una nueva manera de jugar" segun Satoru Iwata, la principal de ellas, su control.
INFORMACION TECNICA
+ La Nintendo Revolution tiene un procesador Broadway de IBM, especialmente creado para Nintendo, ninguna informacion de las capacidades del procesador a sido revelado, pero en una reciente entrevista Shigeru Miyamoto afirmo que "No hay porque pensar que el procesador y otros componentes de la Revolution seran inferiores en capacidad a los de Xbox360 y PS3".
+ El GPU viene de la mano de ATi, bajo el nombre de Hollywood, sobre este no existe informacin sobre sus capacidades.
+ El sistema incorporara una memoria flash interna de 512MB, esta sera ampliable por tarjetas SD y Nintendo no descarta lanzar perifericos para aumentar aun mas esta capacidad.
+ El Revolution posee 2 puertos USB 2.0
+ Wi-Fi, Wireless, Infrarojo y Bluetooth integrado en toda la carcasa de la consola.
+ La consola no incluira por defecto el sistema de HDTV, esto segun Nintendo, para no incrementar su precio.
+ La consola sera retrocompatible con los GODs (Gamecube Optical Disk) aka Micro DVD.
EL CONTROL
+ El control es la "ultima pieza del puzzle", la parte mas revolucionaria de la consola. La Nintendo Revolution contara con la capacidad para 4 jugadores (hasta el momento) en una sola consola.
+ El control es al estilo de un control remoto, y presenta los botones A, B (gatillo), a, b, Home, Start, Select.
+ El control es giroscopico, es decir, presenta funcionalidades de movimiento en un espacio real a traves de un sistema de gravedad artificial, que permite que el contro realice las acciones de su propio movimiento, ya sea hacia atras, adelante, hacia los lados, rotar, subir y bajar.
+ El control sirve de puntero o mirilla, una utilidad principalmente util en el caso de los FPS.
+ El control puede ser tomado de 2 formas, vertical y horizontal, la forma horizontal esta diseñada para usarse en juegos de conduccion y vuelo, ademas de ser usado para los juegos de la retrocompativilidad.
JUEGOS
+ Las siguientes compañias han manifestado su apoyo a Nintendo con su consola de Next-Gen:
- Square-IEnix
- Sega
- Ubisoft
- EA
- THQ
- Konami
- Capcom
- Namco
- Activision
- 2K Games
- Bandai
Otras compañias aun no estan confirmadas.
+ Los siguientes juegos han sido confirmados para la proxima consola de Nintendo por la misma compañia:
- Super Mario 128 - Nintendo (Working Title)
- Metroid Prime 3 - Retro Studios/Nintendo
- Super Smash Bros. On-Line Hal Laboratory/Nintendo (Working Title)
- Fantasy Crystal Chronicles 2 - Square-Enix
- Animal Crossing Revolution - Nintendo (Working Title)
- The Leyend of Zelda Revolution - Nintendo (Working Title)
- Otros titulos en TBA - TBA
+ Ademas, la retrocompativilidad de "Virtual Console" tiene una biblioteca de +
400+ juegos por confirmar.
NINTENDO WI-FI CONNECTION
+ El sistema online de la Nintedo Revolution/DS sera gratuito en el caso de los juegos publicados por la misma compañia, es opcional y elegido por las demas compañias el precio que pondran por el online de sus juegos.
+ Por este sistema se podra acceder a descargas de actualizaciones, compra de articulos, ranking de jugadores y el acceso a videojuegos de consolas pasadas de Nintendo.
+ El sistema permitira la coneccion de hasta 64 jugadores (confirmado hasta ahora, puede cambiar esta cantidad en un futuro) simultaneos ya sea por Internet o por Red.
Don Vinny
16th September 2005, 12:08 PM
Cuando yo juego juegos de pelea muchas veces me pongo el control en la falda para apretar los botones mas facilmente. Con esa mierda de control tan feo y partío en dos no se puede.
End of discussion! DA CONTROLLER SUCKS!
Do endless customization brings something to your mind??...dude, puedes atachar cualquier tipo de forma al control!!!!...vienen diferentes formas, pero esa es la basica y revolucionaria...
Nintendo, kicking ass and taking names!
Droga...que rapido cambias de opinion...crack whore!...jajajaja...later que estoy auditando a Costa Rica!!!
Jack the Reaper
16th September 2005, 12:43 PM
im up for the revolution!
Don Vinny
16th September 2005, 02:18 PM
i'M up too!!!!
And guess what?...the first skin hits the web!!!...
http://img.engadget.com/common/images/6696926481524561.JPG?0.17423521685093357
See how it works MORONS????...Sideways it's a NES CONTROLLER!!!!...
In other news, this is Xbox's 3660 DOA4 controller...(jajajajajajajajajajajajajajajaja!)
http://img.engadget.com/common/images/0657767221144188.GIF?0.4220170415080945
Jack the Reaper
16th September 2005, 04:22 PM
i'M up too!!!!
And guess what?...the first skin hits the web!!!...
http://img.engadget.com/common/images/6696926481524561.JPG?0.17423521685093357
See how it works MORONS????...Sideways it's a NES CONTROLLER!!!!...
In other news, this is Xbox's 3660 DOA4 controller...(jajajajajajajajajajajajajajajaja!)
http://img.engadget.com/common/images/0657767221144188.GIF?0.4220170415080945UUOOOO
Nash
16th September 2005, 04:42 PM
^ Yup... se pasaron!
Las posibilidades son endless..... y ya se q esta vez al menos tendre nuevamente dos de las 3 consolas.... el PS3 me tiene indeciso todavia... y si, acabo de ver el trailer de MGS4.... se ve cabron.
:cool:
PONTE EL LINK DEL TRAILER DE MGS 4
QUESO DE PAPA
16th September 2005, 04:57 PM
esto no tiene q ver con el tema pero no kiero hacer un thread nuevo, komo esta el day of reckonign 2 de gamecube?
y alguien sabe si el de pelea d marvel nuevo esta chevere?
Don Vinny
17th September 2005, 01:42 PM
GORdo...aqui un mock uo de como se veria tu control para jugar tus juegos gays, old school stile...
http://img.engadget.com/common/images/4732852316449374.JPG?0.5252214982662287
See!...hope does exist!
psyko2k1
17th September 2005, 02:11 PM
esto no tiene q ver con el tema pero no kiero hacer un thread nuevo, komo esta el day of reckonign 2 de gamecube?
y alguien sabe si el de pelea d marvel nuevo esta chevere?
vi el demo en EB Games y se ve demasio de cabron, las entradas son identicas con el show de luces y los pyros igualitos
no lo pude jugar ya q no tenian el control enchufao asi q no te puedo decir si el gameplay es bueno o no, pero en graficas se pasaron
Jack the Reaper
17th September 2005, 02:24 PM
lo mesmo q puso el vinny
http://cubemedia.ign.com/cube/image/article/651/651559/understanding-the-revolution-controller-20050916041026412-000.jpg
Q: What does the conventional controller cradle/shell do?
A: This add-on makes it possible to play Revolution games in a more traditional manner. The shell is designed to look and function like accepted "regular" controllers, such as the Wave Bird. After its bottom casing is removed, the Revolution's free-hand-style remote is inserted into a gap in the middle of the controller shell. Gamers can then use the shell as they would a traditional controller, with a notable difference: the pointer remote's sensory functionality remains active. As a result, gamers get the best of both worlds: more buttons and two analog sticks along with motion-sensing operations. In a Revolution version of Madden Football, gamers might be able to use the combo to control players with the shell's analog sticks and execute pinpoint passes with the pointer's improved accuracy.
Don Vinny
17th September 2005, 02:36 PM
Jack...he estado pensando en tantas posibilidades!!!!...un sniper game, o un FPS a la SOCOM, Halo uff...la verdad que se van a curar...y yo no me quiero imaginar con que viene Miyamoto-san, que su ultimo inventito (Nintendodogs para DS) ha vendido en un mes 2 millones de copias en EU...ufff...imaginate lo que Shigy va a hacer con el nuevo Zelda??...la espada?...una linterna?...un boomerang??...dar latigazos??...man, it fucking scaries me!
Jack the Reaper
17th September 2005, 02:48 PM
yo toy pumpeao con el invento este y to la cosa.. y toy seguro q los q tan encontra o lo critican es pq son fans d una sola consola y no gamers cm tal XD... pero si creo en q muchos thirdparty industrys tendran trabajo al setiar sus juegos para este tipo de control, y no me estaria raro q nintendo tenga perdidas almenos al principio y eso.. pero yo toy cm tu.. imaginandome to la libertad d cosas pa hacer ahora y to los juegos fps q me voa tripiar con la mierda esa haha
Don Vinny
17th September 2005, 02:55 PM
Jack...dije dar latigazos!!!!...podriamos estar hablando del primer juego interactivo para masoquistas!!!!...OMG!...lol
Jack the Reaper
17th September 2005, 02:56 PM
LOL ahahahahahaha
por lo menos el juego d playboy rpg creo q es pegaria mucho aca ahahaha
Darth Truder
18th September 2005, 09:53 PM
Se me paso poner el link del video
http://media.cube.ign.com/articles/651/651334/vids_1.html (http://media.cube.ign.com/articles/651/651334/vids_1.html)
aho lo tienen, por si no lo han visto
Don Vinny
19th September 2005, 01:44 PM
...and Nintendo patented their technology...smart move...
http://patft.uspto.gov/netacgi/nph-Parser?Sect1=PTO2&Sect2=HITOFF&p=1&u=/netahtml/search-bool.html&r=1&f=G&l=50&co1=AND&d=ptxt&s1=6908388&OS=6908388&RS=6908388
Darth Truder
19th September 2005, 06:47 PM
Mas impresiones de diferentes sectores de la industria
Michel Ancel
Game Designer, Ubisoft
Creator of Rayman, BG&E and King Kong
"I feel just like a child with a new toy, opening millions of new doors of possibilities. More than an improvement, this way of playing is creating a new dimension. It’s simple, when Nintendo unveils its hardware, every member of the team starts imagining crazy ideas. It’s opening their minds. The fact of adding 3D gestures as the way of communicating with the game is just the perfect kind of innovation that can bring new games to new gamers. To me, it can bring the consoles what the mouse brought to the PC at it time. It’s a 3D pointer with rotation information! Now, you're going to handle virtual objects, make recognition signs. It’s closer to the way we act in real world, that’s why it’s going to be mass market. I’m sure that people will go crazy given the ability to interact so easily with virtual worlds. I’m just mad about it!"
Chris Cross
Game Design Director, EA LA
"Personally I’m excited about the new controller. It seems like it will be intuitive for most and a very cool alternative to the “standard” control paradigm. If we assume game design starts with the interface, try to imagine what new genres might pop up. I can’t wait to get one in my hands and try it out. Realistically for the first couple years most developers will be adapting their old games to fit this interface with only a couple really taking advantage of it. Give it a couple game cycles and we should see some interesting stuff at E3 '07. I haven’t been this excited since Sony put a second stick on their controller."
Des Hinkson
Senior Designer, Radical Entertainment
Revolution controller = casual gamer paradise.
"A lot of people are really intimidated by buttons. Console controllers are scary things that make you look dumb if you don't know which button to press. I remember my frustration at switching from Nintendo to Sony and having to look for the Triangle button, Circle button, etc in Parappa the Rapper and it took time and dedication to feel comfortable with the controller. My wife is not a gamer, heck she doesn't even use the TV remote proficiently, preferring to use the numbers instead of the channel up and down keys. I think Nintendo have been watching the people who put down the controller too quickly and the people who play with their tongues out and tilt their controllers to get that extra bit of corning control. Revolution means people can have fun more immediately and we can hook them on that fun without the time and dedication needed to learn how to use a traditional controller."
Chris Melissinos
Chief Gaming Officer, Sun Microsystems
"This is why I love Nintendo. Just when people think that innovation is dead and game design/implementation is becoming a barren wasteland, the House of Mario does something so off the wall that people stand up and take notice. What other game hardware company would have the guts to release a controller that looks like a TV remote? No one but Nintendo.
Not only do I believe that the controller will help usher in a new generation of game design, I think the Revolution has a better chance of succeeding than most analysts and critics believe. The combination of their "motion centric" controller, deep catalog of content spanning 20+ years and kick ass next generation games, puts Nintendo is in the best position to broaden the market and bring those gamers, who stopped playing, back to the television with their family in tow. I want to thank Nintendo for not maintaining the status quo, for constantly pushing the industry to rethink how games can be implemented and, most importantly, for reminding us that how we play is just as important as what we play."
Matt Casamassina
Editor, IGN Gamecube
"I'm very pleasantly surprised -- thrilled, even -- with Nintendo's Revolution controller. Like so many others, I was skeptical. I figured the Big N would deliver gamers a modified Wave Bird with tilt-sensory functionality and perhaps little more. But what we got instead is a device that more or less abandons the traditional control fundamentals that Nintendo itself helped pioneer. I mean, the Revolution's input mechanism has the potential to reinvent the way we all play videogames and if Nintendo executes on the unit's potential, it could bring about the most intuitively manipulated videogames to date. These are the types of innovations that in my mind are worthy of the console's codename.
What also makes the Revolution controller unique is that it does not come with limitations. Just because it enables a new type of 3D motion interactivity does not mean that it sacrifices traditional controls. Gamers looking for more conventional controls will be able to insert the Revolution pointer into a Wave Bird-like shell, in which case a more familiar layout becomes available. Better yet, the pointer's motion sensory functionality remains active.
With the DS, I think Nintendo dipped its toe into the future of gaming. With Revolution, it's finally plunged headfirst into the waters. If the Revolution controller is ultimately as intuitively used as it looks to be, Nintendo may finally prove to consumers that the definition of next-generation games needn't be limited to prettier graphics alone."
Demian Linn
Reviews Editor, Electronic Gaming Monthly
"It's a risk, but it's a smart risk. If Revolution launched with just a conventional controller, it'd offer competitive graphics and Nintendo first-party games—in other words, it'd be in about the same position GameCube was in this generation. But now, Revolution may appeal to more casual or even non-gamers, along with core gamers who are looking for a genuinely new gameplay experience. If Nintendo can really bring a large chunk of non-gamers into the fold, it would be huge—but that’s a big question mark.
Nintendo has always excelled at making its games just feel right from a control perspective, and I’m sure its first-party games are going to do some amazing things with the new controller. Not so sure about third-party publishers. The DS has attracted some good third-party exclusives, but Revolution titles will require a much bigger investment. I hear Nintendo will also offer a "sleeve" that you can slip the main controller into, which will allow for a more traditional button layout; that is absolutely necessary, and it better come in the box. I’m all for innovation, but there’s no need to reinvent the wheel, throw the baby out with the bathwater, or...well, I can’t think of another cliché that works here. Revolution owners are going to love their gyroscopic rhythm-action-fishing games or whatever, but that doesn’t mean they won’t want to play Splinter Cell again."
Tom Russo
Director of Games Editorial, G4 Media
"If the motion-sensing functionality is as robust as Nintendo’s promotional video leads us to believe, this controller may become the pivot-point that swings gaming back into the collective conscience of the nation. Why is “Pac-Man” the first game that comes to mind to so many casual gamers? It might have something to do with the fact that in 1980, a simple, single stick was all that was needed to give a wide audience of players a unique, cutting-edge, gameplay experience. Adding more buttons, triggers, and analog sticks to our controllers over time has created barriers of entry to the market, and has divided the casual players from the enthusiasts. In making this motion-sensing functionality a stock system feature, the company has challenged the industry, perhaps for the first time since the rise of Street Fighter II, to think outside a six-button configuration. Nintendo deserves commendation for its bold “less is more” approach, and may ultimately get the credit for righting the evolutionary path of interface design in interactive entertainment. My personal congratulations to Mr. Iwata and his team -- now please, show us the damn games already."
--------------------------------------------------------------------------
Que les parece? Yo creo que la nueva generacion va a estar mas interesante de lo que se pensaba.
Hasta ahora me voy con el XBox 360 y por supuesto con Revolution...
vBulletin® v3.8.1, Copyright ©2000-2013, Jelsoft Enterprises Ltd.